![]() You had to either block her shot, or pay the consequences. Roxy had the best three point shot in the game and would absolutely torch you if you gave her even a slice of a second of time to shoot it. Once you started playing her character, you knew why. She was a tough chick, and didn’t seem to ever be phased to go up against her menacing male competitors. She would shove you out of the way to get the ball. Roxy’s character gave off a Venice Beach baller bad girl vibe and I instantly clicked with the street mood of her approach to the game. This progress will continue to take shape as advancing technology promotes the physical simulation of actual basketball moves that virtually translate to the screen. Instead, the reality is that when you play the video game you are pressing buttons to perform the same function as passing and shooting. Affordance is a complex term that can simply be described as “how an object can and should be used.” The affordances of NBA 2K are inhibited by the lack of realism in terms of how the actions function and translate through interface.Īn example of good affordance for NBA 2K would be if you could literally shoot a jump shot with your hands and have your character avatar mimicking the same action. In 1988, Donald Norman appropriated the term affordances in the context of human-machine interaction to just those action possibilities that are readily perceivable by an actor. I suggest we all understand the concept of affordances to really grasp what is happening when we interactively engage with video games. This will allow one to understand the limitations to any basketball video game, until virtual simulation one day becomes a reality. I think it is important to understand this concept in order to grasp the connection, and disconnection, that we all experience while playing a video game. This piece will examine the emotional impact of the most recent release of this electronic video game series, and the effect it will have on the global game of basketball, emphasizing my experiential history of playing basketball video games in the 90s and looking beyond the year 2020. Many cases could be made to suggest that these two separate items facilitate the engagement of the other, and this phenomenon has reached a summit for the female basketball player as for the first time professional players starring in the WNBA will be featured in NBA 2K20: a supremely incredible moment in time for the entire basketball universe. You may also like.However, unlike the paper doll market living by the fashion theme and dying by the Barbie market, the basketball video game market is flourishing, specifically with the NBA and the sport of basketball more broadly. ![]() If you would like to see actual photo or box art of the game, please feel free to contact us for more photos prior purchase. Product images for Pre-Owned Video Games, Consoles and Accessories are for illustrative purposes only, and may different from what are available at the time of order fulfillment. Product images for Pre-Order and NEW Video Games, Consoles, and Accessories are stock photos and may differ from what are available upon release. All prices and availability are subject to change without prior notice, at the sole discretion of J&L Game Inc. ※ Please note our prices on our website may be different from our store prices. Genre: Sports > Team > Basketball > Arcade Just in case some fool doubts how good you really are. "Slam Cam" lets you show off your dunking moves from the view of the brutalized basket. And sometimes it takes a jab in the ribs and a push in the back. Or shut up and let the ball do the dissin'. ![]() Tell 'em to back off, pay up or front this. This is JAMMIT - where you play on the streets and push to the limit. No squeaky-clean courts, high priced players or NBA (Nerds and Babies Association) rules. Okay, here are the rules - there are none! No stats.
0 Comments
Leave a Reply. |